Tutorial

A collection of helpful tutorials around Arma and STAF

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While exchanging the messages over the radio you should follow some basic rules to comply with international standards, both in the civil and military conditions alike. Below you will find the basic, fixed radio phraseology used for the purpose of radio transmissions along with some military procedures to follow.

 

 

  1. 1) Know your Transmission!
    Nothing is worse than pressing that transmission key without even knowing what you want to say. This often leads to people talking in a confusing way, too much and/or repeating themselves. Another bad side effect is that the more you blabber, the more you start becoming unclear.
  2.  

  3. 2) Make the transmission understandable!
    Always stay calm during a transmission. Shouting or talking too fast possibly renders a message not-understandable. If the message cannot be understood you have to repeat which costs time and lives. Stay calm and talk normally. Make pauses after logical Phrases.
  4.  

  5. 3) Syntax!: Receiver to Sender...
    This sounds strange but in the end it makes sense. Let me explain the benefit from that. Imagine a Mission with Three Squads (Alpha 1-1, Alpha 1-2, Alpha 1-3), a Tank Team (BULL 2-1) and a CAS Plane (Warthog 3-3). Now imagine all of these three are in fire fights and over all have a bad time. Then this transmission comes in. "Alpha 1-1 to BULL 2-1, we need you to fire at this Factory Building south of you!" It means that BULL 2-1 only with the third word knew he was meant with the transmission. This leads to all the other squads focusing on the radio until the third word as well. If the transmission would have been "BULL 2-1..." Alpha 1-2 could have already stopped listening and concentrate on the battlefield again.

    But don't focus too much on the words you use. The actual arrangement is the most important part. We don't care if you say "Receiver to Sender", "Receiver for Sender" or even "Receiver this is Sender".
  6.  

  7. 4) Use the assigned Callsigns!
    This is more of an immersion and realism aspect. While it would be easier to just call someone by his name it just drops the immersion ingame.

     

    If not further assigned the standard callsigns are:
    Infantry Transport Heli Attack Heli CAS Plane Special
    Alpha 1-1 Owl 2-1 Eagle 2-3 Warthog 2-5 Ghost 3-1 (Special Forces
    Alpha 1-2 Owl 2-1 Eagle 2-4 Warthog 2-6 Guardian 3-2 (Sniper)
    Alpha 1-3 Blaster 3-5 (EOD)
  8.  

  9. 5) OVER and OUT
    Every transmission needs its end so the receiver knows its his turn to speak now. End a transmission with "OVER" to tell the receiver you expect an answer from him: "Alpha Actual to Alpha 1-1, do we have permission to clear that town in front of us? OVER"

     

    End a transmission with "OUT" to tell the receiver no further answer is needed and the conversation is over. "Alpha Actual to Alpha 1-1, understood. We will now clear the town. OUT"
  10.  

  11. 6) Interrupting the right way!
    If two guys are just having a conversation over what is better Burger or Pizza but you really need to tell them a MI-24 just began engaging you, you have to interrupt their conversation. Use "BREAK, BREAK" for that purpose.

     

    "Alpha Actual to Alpha 1-1, we just entered the town. It appears to be clear. Heading..."
    "BREAK, BREAK, Alpha 1-1 to Alpha 1-2, you have a sniper on 315° 500meter on the Hill!"

     

    Obviously this interruption method should only be used if your radio traffic is from higher priority e.g. in case of enemy sighting or an emergency!
  12.  

  13. 7) Copy that!
    You should tell the sender that you understood him by replying something like: “RECEIVED”, “COPY”, “Copy that”, “ROMEO” or “ACKNOWLEDGED”.
  14.  

  15. 8) Go to work!
    If you have been asked to do some work you should answer with "WILCO" instead. (WILLCOMPLY = WILCO)
  16.  

  17. 9) Copy not!
    In case you did not understand what the hysterical man on the other end of the line just said you should reply with something like: “SAY AGAIN”, “REPEAT”, “Repeat Message” or "Repeat last".
  18.  

  19. 10) In case you really want to be acknowledged!
    When you want to stress the importance of the message or simply make sure that important data gets through, you say your message and then use “I SAY AGAIN” and repeat the message.

     

    "Alpha 1-2 to Alpha 1-1, We need five more minutes, I SAY AGAIN, five more minutes."
  20.  

  21. 11) 1+1=11
    In order to ensure everybody understands the bearing you are giving use cardinal numbers instead of big numbers. Not "272" but "2-7-2"!
  22.  

  23. 12) Know your ABC's!
    When you have to spell a word, do it the right way from the beginning. To ensure the receiver does not mix up "F" with "S" you should use the NATO_phonetic_alphabet!

 

 

In case of some interference or just to confirm how your message was received you may need to ask about the reception. In this instance we use “HOW DO YOU COPY?” or even shorter “HOW COPY?” To ask about general quality of the reception you may also ask “HOW DO YOU READ?”.

 

There are two ways of responding to such questions. You may simply answer “COPY LOUD AND CLEAR”(=”LIMA CHARLIE”) if the quality is equal to 5 or give the answerer the notion of the signal quality by giving the note from 1 to 5.

 

Example: COPY 3 by 5

 

The meaning of numbers used in assessment over the radio:

 

1 = Bad (unreadable)
2 = Poor (readable now and then)
3 = Fair (readable but with difficulty)
4 = Good (readable)
5 = Excellent (perfectly readable)

 

 

There are three different types of transmissions over the radio. Each of them has its benefits and limitations.

 

Precise and Slow

 

"Alpha Actual to Alpha 1-1, OVER" "Alpha 1-1 come in, OVER" "Alpha Actual, we cleared the Town and now await further instructions, OVER" "Alpha 1-1, I'd say you stay where you are and cover the hills bearing 2-7-2, OVER" "Alpha Actual, copy that we will stay and cover the hills bearing 2-7-2, OUT"

 

The first variant is the longest of the three. You can use it in situation in which you have enough time to wait for each confirmation and you are not in battle.
That are five transmissions for a very simple conversation, but you can be sure that Alpha 1-1 knows what they are supposed to do and Alpha Actual knows that as well.

 

Accurate and quick

 

"Alpha Actual to Alpha 1-1, we cleared the Town and now await further instructions, OVER" "Alpha 1-1, I'd say you stay where you are and cover the hills bearing 2-7-2, OVER" "Alpha Actual, WILCO, OUT"

 

This type of transmission saves some time and some boring responses. If you use such a transmission you have to be sure that your receiver is able to receive your message.
In my opinion this type is the best way for normal radio conversations!

 

Sloppy and fast

 

In certain situations you really need somebody to know about a problem quickly. In these situations its good to spare on some steps and just come out with information.

 

"Eagle 2-3 to Alpha 1-1, we need immediate CAS on 490273. The Target is a Factory, OVER" "Alpha 1-1, CAS on 490273. WILCO, OUT"

 

This however can be troublesome if the receiver does not understand the order is. In that case its better to just ask for the sender to repeat his transmission:

 

"Alpha Actual, repeat last, over"

 

 

 

It is a common practice to say numbers with each digit separately. For instance we say “CHARLIE TWO-THREE” instead of “CHARLIE TWENTY THREE”. Please be aware that some numbers are pronounced differently like 4 = Foer and 9 = Niner.

 


 

Hey guys, in todays tutorial I want to explain the mod Task Force Radio (by nkey) to you. This mod is in our repository since its release and is one of the main immersion providers.

 

 

During Arma 2 one mod gained a lot of appreciation and quickly became one of the necessities for the tactical Arma scene. Its name was Advanced Combat Radio Environment - or short ACRE.

This mod built a hook between Arma and Teamspeak. This way it was possible to simulate a realistic radio environment in Arma. Players would no longer hear each and every member in their Teamspeak Channel but only those that were standing close to the player's character ingame. To ensure a constant communication between players in Arma, ACRE also added several radios - short range aswell as long range radios.

This innovative Arma 2 Mod helped raising the immersion ingame to another level and established itself in nearly every Unit.

 

With the release of Arma 3's Alpha in March 2013 people asked themselves "which mods will make it from Arma 2 to its successor?" Everyone hoped for ACRE. But the players had to experience the Alpha without it.

In June 2013 Bohemia Interactive released the Beta of Arma 3. One month after, Wards, the team behind ACRE released their first version of ACRE2 for Arma 3. It was basically a light copy of the Arma 2 Version with only one radio and its basic functionality. The problem was that this version was very buggy and only rarely worked as expected.

 

That is why nkey released his Mod called "Task Force Arrowhead Radio" in November of the same year. This mod improved a lot of the things people hoped to see from ACRE2. It came with an Arsenal of four Radios for each of the three main factions. All vehicles were equipped with Radios and ensured a communication of all players in a mission, and soon people realized that it was much needed with the new map Altis, which was bigger than any map before.

Another big selling point of Task Force Arrowhead Radio was the implementation of an underwater transceiver for the new diving gear Arma 3 introduced.

 

A lot of time has passed since then and ACRE2 has developed to a working mod. Both mods have their fans, and their pros and cons.

We at STAF prefer Task Force Radio due to its variety of the radios, the underwater radio communication and the overall functionality. Even though ACRE2 has a lot of functions and qualities that are certainly interesting we will stick with TFR for now. A test has shown that most of our members appreciate this decision.

 

Talking ingame

 

You are now running Arma 3 and Teamspeak 3 with Task Force Radio installed.

From now on people that stand close to you (~20 Meter Radius) can hear you. This distance can be altered though. By Pressing + you can switch between "Whispering", "Normal" and "Yelling". Please be advised that this does not alter the volume of your voice but the distance in which the other players can hear you. (Whispering = ~2, Yelling = ~50).

To communicate with someone you just use your normal Teamspeak 3 method (we recommend Push-To-Talk).

 


Using the radios

 

But sometimes you have to communicate with people outside of that radius. For that "Task Force Radio" provides each faction with a set of radios, for short or long ranges. Usually normal infantry units are equipped with a short range or rifleman radio. To use it you press . If you are the one carrying the backpack with a built-in long range radio you press + . If you are on a diving mission and you are equipped with diving goggles you are also automatically equipped with the underwater tranceiver which lets you communicate with your team while underwater. To use it you press +

 


 

Configuring the radios

 

You are also able to configure these radios. To open the configuration you press + for the short range radio, + for the long range radio, and + for the underwater transceiver.

On the following Pages you will find what each button corresponds to.

 


 

Changing Frequencies

 

To change your frequency you press the "clear frequency" button. Now type in the new frequency and press set frequency. This works on every radio model!

 


 

Terrain Interception

 

The Transmission on a radio is not always 100% crystal clear even when you are in the transmission radius. This probably means that the terrain intercepts either a part of, or the complete transmission. This is something every player needs to be aware of. Worst Case: Your communication partner is behind a steep hill. Best Case: You and your communication partner are in line of sight. Shrubbery, Buildings or Vehicles should not interfere the radio communication.

 


 

Single Protocol

 

The short range and long range radios of the factions share a single protocol. That means that you can basically transmit from a short range radio on a long range radio and vice versa. This will result in voice modulation though (short to long: High-Frequency, long to short: Low-Frequency).

Short range radios are also compatible with rifleman radios and vice versa. This method does not have any effect on the voice.

 


 

Additional Channel

 

This is an important feature for Team/Squad Leaders. An additional channel reduces the number of radios a Leader has to carry.

Lets explain that one with an example: We have two fire teams in one squad - One Squad Leader, Two Team Leaders with three soldiers in their teams. Using an additional Channel guarantees that each unit only needs one radio but still has 100% communication. Team 1 has the Frequency 100, Team 2 has the Frequency 200 and the Leader's Frequency will be 300.

While the Team members can only hear their frequency the leaders set their additional channel to 300. Now they will not only receive messages from their team frequency but also from the leader's frequency.

 

To set up an additional channel you need to open your radio configuration. Go to Channel 1 by pressing . Press "Clear Frequency" and change it to your teams frequency (e.g. 100). Now press "Set Frequency". After that you switch to Channel 2 by pressing . Also change the Frequency on that one but this time to the leader's frequency (e.g. 300). After pressing "Set Frequency" you also press "Set additional Frequency". Instead of "C2 300" your radio will now show "A2 300". Now you have set up your additional channel. Switch back to Channel 1 with and communicate to your team as usual. You will not only receive transmissions from your team frequency but also from your leader's frequency now. To talk on the leader Frequency you can now change to Channel 2 or use for short range radios or for long range radios.

 

AN/PRC-152

 

 

1 (Left Click) Increase Volume | Decrease Volume (Right Click)
2 Clear Frequency
3 Set Frequency
4 (+) Next Channel | Previous Channel (-)
5 Speaker
6 Set additional Channel
7 Stereo Settings

 


 

RF-7800S-TR

 

 

1 (Left Click) Increase Volume | Decrease Volume (Right Click)
2 (Left Click) Previous Channel | Next Channel (Right Click)
3 Current Channel
4 Clear Frequency
5 Set Frequency

 


 

RT-1523G

 

 

1 Decrease Volume
2 Increase Volume
3 Set additional Channel
4 Set Frequency
5 Channel 1-9
6 Clear Frequency
7 Speaker
8 Stereo Settings

 


 

AN/ARC-210

 

 

1 (Left Click) Previous Channel | Next Channel (Right Click)
2 Channel 1-9
3 Clear Frequency
4 Speaker
5 Stereo Settings
6 (Left Click) Increase Volume | Decrease Volume (Right Click)
7 Set additional Channel
8 Set Frequency

 

Fadak

 

 

1 (Left Click) Previous Channel | Next Channel (Right Click)
2 Decrease Volume
3 Stereo Settings
4 Increase Volume
5 Set additional Channel
6 Clear Frequency
7 Set Frequency
8 Speaker

 


 

PNR-1000A

 

 

1 (^) Increase Volume | Decrease Volume (v)
2 Channel 1
3 (^) Next Channel | Previous Channel (v)
4 Speaker
5 Stereo Settings
6 Clear Frequency (MicroDAGR Radio Programmer needed)
7 Set Frequency (MicroDAGR Radio Programmer needed)

 


 

MR3000

 

 

1 (^ | Left Click) Decrease Volume | Increase Volume (v | Right Click)
2 Set additional Channel
3 (< | Left Click) Previous Channel | Next Channel (> | Right Click)
4 Channel 1-9
5 Stereo Settings
6 Set Frequency
7 Clear Frequency
8 Speaker

 


 

MR6000L

 

 

1 Previous Channel
2 Set Frequency
3 Next Channel
4 Channel 1-9
5 Clear Frequency
6 Speaker
7 Stereo Settings
8 Set additional Channel
8 (Left Click) Decrease Volume | Increase Volume (Right Click)

 

AN/PRC-148-JEM

 

 

1 (Left Click) Decrease Volume | Increase Volume (Right Click)
2 (Left Click | v) Previous Channel | Next Channel (Right Click | ^)
3 Set additional Channel
4 Speaker
5 Stereo Settings
6 Set Frequency
7 Clear Frequency

 


 

AN/PRC-154

 

 

1 Speaker
2 Channel 1
3 (^) Next Channel | Previous Channel (v)
4 Stereo Settings
5 Channel 1
6 (^) Increase Volume | Decrease Volume (v)
7 Clear Frequency (MicroDAGR Radio Programmer needed)
7 Set Frequency (MicroDAGR Radio Programmer needed)

 


 

AN/PRC-155

 

 

1 (Left Click) Decrease Volume | Increase Volume (Right Click)
2 Set additional Channel
3 Stereo Settings
4 Speaker
5 Set Frequency
6 Clear Frequency
7 (^) Next Channel | Previous Channel (v)

 


 

AN/ARC-164

 

 

1 Set additional Channel
2 Clear Frequency
3 Set Frequency
4 (Left Click) Previous Channel | Next Channel (Right Click)
5 (Left Click) Decrease Volume | Increase Volume (Right Click)
6 Stereo Settings
7 Speaker

 

Underwater Transceiver | Oceanic VT4

 

 

1 Clear Frequency
2 Set Frequency
3 Increase Volume
4 Current Depth

 

AN/PRC-152

 

 

 

Manufacturer Harris Corporation
Type Short Range Radio
Range 30-512Mhz / 5 km
User US Navy EOD, US Army, US Marines, US Air Force

 


 

RF-7800S-TR

 

 

 

Manufacturer Harris Corporation
Type Rifleman Radio
Range 30-512Mhz / 2 km
User No Information

 


 

RT-1523G

 

 

 

Manufacturer ITT Corporation and Thales Communications Inc.
Type (Vehicle Mounted) Long Range Radio
Range 30-87Mhz / 20 km (30 for inbuilt)
User US Army and Allied Forces

 


 

AN/ARC-210

 

 

 

Manufacturer Rockwell Collins Inc.
Type Air Vehicle Mounted Long Range Radio
Range 30-87Mhz / 40 km
User US Navy

 

FADAK

 

 

 

Manufacturer Iranian Military (?)
Type Short Range Radio
Range 30-512Mhz / 5 km
User Iranian Ground Forces

 


 

PNR-1000A

 

 

 

Manufacturer Elbit Systems Ltd.
Type Rifleman Radio
Range 30-512Mhz / 2 km
User No Information

 


 

MR3000

 

 

 

Manufacturer ROHDE & SCHWARZ
Type (Vehicle Mounted) Long Range Radio
Range 30-87Mhz / 20 km (30 for inbuilt)
User No Information

 


 

MR6000L

 

 

 

Manufacturer ROHDE & SCHWARZ
Type Air Vehicle Mounted Long Range Radio
Range 30-87Mhz / 40 km
User No Information

 

AN/PRC-148-JEM

 

 

 

Manufacturer Thales Communications
Type Short Range Radio
Range 30-512Mhz / 5 km
User US Army and USSOCOM

 


 

AN/PRC-154

 

 

 

Manufacturer Thales Communications
Type Rifleman Radio
Range 30-512Mhz / 2 km
User US Army

 


 

AN/PRC-155

 

 

 

Manufacturer General Dynamics
Type (Vehicle Mounted) Long Range Radio
Range 30-87Mhz / 20 km (30 for inbuilt)
User US Army

 


 

AN/ARC-164

 

 

 

Manufacturer Raytheon
Type Air Vehicle Mounted Long Range Radio
Range 30-87Mhz / 40 km
User US Army and NATO

 

Underwater Tranceiver/Oceanic VT4

 

 

 

Manufacturer Oceanic
Type Underwater Radio
Range 32-41kHz / 70-300 m (depending on waves)

 

The device itself is not an Underwater Radio in real life but a diving computer!

 


 

Hey guys, in this tutorial I want to explain the mod cTab (by Riouken) to you. We have this mod in our repository for several months now but I'm pretty sure most of the people do not know that or the actual use of it.

Let me introduce you to this cool, small, but useful mod!

 

 

The name cTab stands for "Commander's Tablet" and this describes it pretty good. It adds useful little tools which are used by commanders but also by normal soldiers.

The features of these tools are multiple. Most of the items added to the game can be used as a simple GPS. Some of you might now ask:"Why should I use this tool? We already have a GPS!" That's true, but I'm not happy with the standard ArmA 3 GPS. Even though its very simply it is too simply. For example it does not show a terrain like a "real" GPS would. The lack of an actual interface is irritating as well. The HUD-like look of the vanilla GPS takes away a huge chunk of immersion for me. But the GPS is not its only use. The commander tablet comes with a Blue Force Tracking System (this will be explained later), a helmet camera live feed as well as an UAV live feed and a messaging system.

In addition to that, this mod equips every ground and air vehicle with a computer device which shares some of these functions and has an immersive look.

 

 

Using the mod is fairly easy since it is only using six buttons and combinations. To use your cTab device as a GPS like you are used to it, you press . With + + you switch it from the left side of the screen to the right side of the screen and vice versa.

 

 

 

You can now press . With + + to zoom into the map on the device. With + + you can zoom out again.

 

To switch to the full screen view in which you are able to use all the additional functions (Blue Force Tracking, Map features, live feet...) you press + . I'll explain the individual interfaces of each device in the following category.

To use the full screen view of a secondary device you press + .

 

All these buttons can be changed using CBA: Configure → Controls → Configure Addons → cTab

 

 

The mod adds 6 different devices from which 4 are items for your inventory. In the following I'll show you most of theses items and explain the functions and interfaces. At the end I'll go into more in details about the functions.

 

 

 

General Dynamics GD300

 

Number

Function

1

Not in use

2

Toggle Map (Hotkey: F1)/ Messages (Hotkey: F2)

3

Map Options

 

 

 

 

 

AMREL DK10

 

Number

Function

1

Blue Force Tracking System (Hotkey: F1)

2

UAV Intel Live Stream (Hotkey: F2)

3

Helmet Camera Live Stream (Hotkey: F3)

4

Text Message Application (Hotkey: F4)

5

Toggle Map Tools (Hotkey: F5 (on map))

6

Toggle Map Texture (Hotkey: F6 (on map))

7

Main Menu

8

Toggle Text on/off

9

Close Interface

10

Decrease Font

11

Increase Font

12

Center map on current position (Hotkey: F7 (on map))

13

Fullscreen (on F2 and F3)

 

 

 

FBCB2 - Force XXI Battle Command Brigade and Below

 

Number

Function

1

Close Interface

2

Increase Font

3

Decrease Font

4-9

Not in use

10

Toggle Text on/off

11-14

Not in use

15

Toggle Map Tools (Hotkey: F5 (on map))

16

Toggle Map Texture (Hotkey: F6 (on map))

17

Center map on current position (Hotkey: F7 (on map))

18

Not in use

 

 

 

MFD - Multi-Functional Display

 

Number

Function

1

Not in use

2

Toggle Map Texture (Hotkey: F6 (on map))

3

Center map on current position (Hotkey: F7 (on map))

4

Toggle Map Tools (Hotkey: F5 (on map))

5-7

Not in use

8

Left Click: Toggle Day Night
Right Click: Close Interface

9

Increase/decrease Font

10

Increase/decrease Brightness

11

Toggle Text on/off

 

(Following Items have not been covered: Helmet Camera and MicroDAGR. The Helmet Camera does not have an Interface and the MicroDAGR does not have anything special nor will we use it!)

 

 

Blue Force Tracking (for short: BFT) is a system that uses GPS data to provide military forces with immediate and global information about the position of friendly units (BLUE) but also enemy units (RED). The units will be equiped with GPS-transmitters. The send data will be processed by the BFT and provided globally to allied units using a BFT.

 

The system aims on keeping friendly fire (BLUE on BLUE) to a minimum. In addition to that it helps planning missions easier to coordinate and organize since a commander always knows where the friendly units are and due to constant intel where the targets are.

 

As good as this sounds, the BFT was highly rejected when its development started. The troops which to this point where used to radio intel and the excessive use of the map. First introduced during the war in Yugoslavia (1998) but really established during the “Operation Iraqi Freedom” (2003) the developer had a hard time to have the units work with this system. However, shortly after the forces entered Iraq they went from disliking the new system to loving it.

 

I'll now show you how you can mark enemy units on the BFT used in the “cTab” Mod.

 

  

 

You have spotted some enemies stationed in a town. You now want to inform friendly units about the locations of said enemies...

First off all you have to create a “Salute” Report (Size Activity Location Unit Time Equipment) by double clickking on the respective position (“Location”). Note: This BFT misses on the “Equipment” part. It is not possible to specifically mark an Anti-Tank or Marksman unit.

 

 

After that you can choose the type of the unit (“Unit”). Note: Each type will have a different marker on the map.

 

 

Now you have to choose the size of the enemy forces (“Size”). Note: The size of the forces will be shown with an alteration of the marker.

 

 

In the following you need to show the moving direction of these forces (“Activity”). Note: The direction will be shown by an arrow.

 

 

This is how a finished salute report looks like. It shows the time so friendly units will know if the information is outdated (“Time”). Please consider updating salute report frequently.

 

 

Don't forget to inform you mission lead via radio about the spotting and the marking of the enemy forces...

 

 

 

Let us start my tutorial series with the most obvious and beginner friendly one: The Rifleman.

Target Audience: Beginner and unexperienced player.

This Tutorial will hopefully show you what you can expect of being a rifleman and what others expect of you. Also, since this is more ore less the beginner tutorial, I'll give some information on basic movement and tactics. Key bindings will be provided!
I'll try my best to cover everything, but with that said I'm open for criticism. This means I'll definitely update this tutorial, but I'll inform you about updates.

Enough talking, lets dive into the basic off tactical gameplay.

 

 

The role of the Rifleman goes far back as the 16th century. They were simply called hand gunner back then and used the very first hand fire weapons like the Arquebus – a muzzle loaded firearm.

 

In the 17th century, when firearms began becoming popular they become more and more used in the military too. Musketeers and streltsy (Ru.“shooter”) - Russian guards equip with firearms – where the precursor to the today known “rifleman”.

 

The term rifleman originated in the 18th century where they had a become a big part in conflicts. They served to support pikeman. With the constant development of the weapons this relationship switch – Pikeman became the support for rifleman. With the invention of the bayonet, the pikeman became obsolete.

 

In that times the position of a rifleman was a complete different to that of them today. They where highly priced – due to their many disadvantages like long reload times which made them vulnerable or inaccuracy, which was corrected by the invention of “rifling” into the weapon barrels – and hand special privileges.

 

With the industrialization, the rifleman became more and more accessible. Every soldier was provided with a rifle. They where able to load faster and where more accurate.

 

The term “rifleman” these days is used for common soldiers, no matter what status they have.

 

 

Equipment

 

The equipment of a Rifleman in ArmA could not be more simple. Their main weapon is a standard assault rifle.Their caliber ranges from 5.56mm NATO to 6.5mm. A normal pistol is used as a side arm – if needed. They will also carry Grenades and Smoke Grenades. Every soldier has to carry a basic amount of medic supplies. Here is a list of what is recommended:

 

  • 4x Bandage (packing)
  • 3x Bandage (elastic)
  • 3x Basic
  • 3x Quikclot
  • 1x Tourniquet
  • 1x Personal Aid Kit
  • 4x Morphine Autoinjector
  • 2x Epinephrine Autoinjector

 

(The real amounts might vary with the equipment used!)

 

Beside that you will also need a radio which allows you to communicate with your team mate over greater distances since one mod we use implements a realistic communication system. Other standard equipment like a GPS, Map or Night Vision goggles depend on the mission and the conditions.

Let provide you with an example standard equipment for Mediterranean, Desert, Woodland and Snow terrains and also for Military Police missions. You may edit them to your like and need.

 

Mediterranean

Desert

Woodland

Snow

Military Police

 

(If you want to use these in our mission you go to the main menu of ArmA3 and click “Learn”. Choose “Virtual Arsenal”. Now copy my example equipment script and click the “Import” button in the arsenal. Your character on screen will change immediately. Save the loadout.
Please join your server if you want to edit this loadout. Many things are not allowed and blacklisted in our missions. Having a blacklisted item I your gear might cause problems or you can just not load the loadout correctly!)

 

Equipment usage

 

As a rifleman there are not many things you need to think about when playing this role.

 

You will most likely not use any high tech, long range scopes. Your maximal firing distance lies at around 500 Meters but shooting beyond 300 Meters should not be considered. Having an effect on your Target is not very likely due to the loss of speed and impact of the bullet and the only thing that happens is that you loose more and more ammunition and reveal your position. But this is not a disadvantages. Having a regular optic or even non is considered easier to handle and does not stress you with nasty calculations. You can easily adapt to any situation be it an open field or CQB (Close Quarters Battle).

 

There is one thing you might want to consider regarding the usage of grenades. The standard key for throwing them is . This is pretty close to or which makes it easy to mistakenly pressing it instead of or . To prevent that I'd like every member of STAF to change that to something that might not that easy to be pressed accidentally. I personally use 2x.

 

 

Basic Movement

 

Lets talk a bit about movement while on a mission or in a combat. There are many things that need to be considered while moving...more then I'll tackle here.Like everything else the movement is somethig better learned inaction. But still I want to give some useful information.

 

Among the standard types of movement known from your typical FPS (walking and running) ArmA 3 offers another one called “Combat Pace”. You activate it with . Your character will now not take his gun down while running but keeps it up – ready to be fired. This will provide you with a much higher reaction time will it will drain you stamina a bit faster. This means this walking pace should only be considered for appropriate situations. It is mainly used in CQB or Assaults.

 

You will quickly learn that something will not work on our server. We do not allow the third person view. This has the reason, that its just unrealistic. In real life you can't just go into third person to look over a wall without gadgets. That's what we want to accomplish with the forced First Person View. You'll quick learn how to work with the limited view and you will learn to prefer it due to its immersion factor.

 

Using this you'll need to learn basics over coverage. The question is: “When is it 'Cover' and when is it 'Concealment'?” Let me answer that with two pictures:

 

 

A concealed soldier A covered soldier

 

What ever makes you invisible for your enemies is declared concealment. You need to seek it when the enemy is searching for you or you are sneaking up on your target.

 

Cover is needed when the enemy already discovered you. When somebody is shooting on you, hiding in a bush will not help you that much. A solid wall is definitely a better choice. And to be able to still shoot on your enemies without showing to much body you can use and to lean your torso to the left and right!

 

Teamplay

 

This is the crucial point why you want to play in a tactical/realistic oriented unit. You want to be part of a team. But what can the team expect of you as a rifleman...don't worry there is not that much, which makes it why this role is perfect for beginner. You will most likely not get into the position of leading people – even if the team leader goes down. Most likely another member of your team has to take over the lead!

 

The Number on Rule for gameplay in a team is: Patience.

It sometimes happens that you will sit around and stair at the same open area for several minutes just to proceed with the patrol and to stop again. As much as this can be a bit boring, its a core aspect of the realistic gameplay. Use the time to check your equipment, your ammo count or to talk to your comrades.

 

One thing that will be expected from you is a willingness to learn new things. The reason you play the rifleman is that you obviously need to learn more things, but you can't do that if you don't want to.

 

Debriefings will be held after every mission to recap what went wrong, what can be worked on or what was done well. We often directly address you if you have done something wrong in a mission. Please don't see that as a rant or us being mean. The only thing we want is to show you what went wrong and providing you with information on how it could have done better. 

 

Another way you could get information on what you should work on is by asking other member if they have some advice for you. They will be happy to help you out!

 

The easiest way to learn new things is by observing the other member. How do they move! What do they do in special situations! How do they react do in coming fire!

 

As a team member you are obligated to take orders by your superior. Not only you have to take them but you should also execute them the best you can.
STAF is no unit that really goes deep into a hierarchy. Why don't like to be called “sir” and don't demand it from you. The only thing we demand is that you do what you have been told. If you're team leader or any other superior tells you to move somewhere...you should do that without questioning. When he tells you to suppress fire – you shoot in the approximate direction where your enemy is. This will suppress him and keeps him most likely from shooting on you -, then you do that till he tells you to stop. This will not only make your job easier but also that of your leader since he does not need to care about people not doing what he needs them to do and he can concentrate on the mission!

 

Keep your proactivity to a minimum. Being a beginner in ArmA is similar to being a beginner at driving. You are pretty sure you know what you can do and whats right...but that is sometimes not right. Leave the decision about moving to another place with your leader. Don't ask him several times if you can do something or if you are allowed to fire. Wait for his orders. You are allowed to talk to your leader about ideas you have...suggestions are allowed. But as I said, keep them to minimum. This also applies to radio chatter. Don't constantly use the radio. Only use it if you have to say something very important. If people can hear you without the radio don't transmit your information over the radio. That will make the communicate easier and less stressful.

 

Another very important thing is: Try not to deal to much collateral damage. As we want to play realistic, we don't try to destroy do many houses, blow too many vehicles up or injure or kill to many civilians. That will make them aggressive to us and they might become our enemies too or the mission will be aborted.
This also means we will not enter every building when we are not in a firefight. We are freedom fighter not trespassers. If a firefight is ongoing you can use civilian houses for cover and concealment! 

 

Coverage

 

The coverage is very important. Whenever you leave a vehicle at you disembark point or you stay at a compound for some time: 360° is needed. With 360° is meant that the team tries to cover an area of 360° around them. A four man team will concentrate on North, East, South and West. Always call out the direction you cover unsolicited.

 

 

Coverage

 

I'll not go into that much detail hear since this will be tackled in another tutorial in the future. I'll still want to show you the standard formations with their pros and cons.

 

 

The column formation servers as a standard formation for patrolling. The advantage of this formation is, that you can cover a large area while marching. An example would be that the first soldier watches the front, the second 45°, the third 315°, the forth 90° and so on...
Another advantage is the reaction on incoming fire by for example MGs or mortars. You can spread out very quickly while under fire!

 

 

The line formation acts as an aggressive/attack formation. The fire power will be concentrated directly in front. It is good for operation where you know where your enemies are to quickly take them out without many casualties. Assaults in line formation should be done quick, since staging up in a line makes you and your troop an easy target for incoming fire!

 

 

The Wedge formation is basically a combination of the line and column formation. It has the same advantages but also disadvantages as the two prior ones. It is mostly used in areas that are difficulty to maintain an overview in like forests or swamps.

(the pictures are a bit outdated, use them as guidance but stick to the written information!!)

 

I decided to make a whole new Tutorial for the Arma3Sync Mod Manager.

 

In the following tutorial I'll tell you how to use Arma3Sync. How to download and manage mods! Let me first quickly tell you what Arma3Sync is.

 

Arma3Sync is a programm that allows you to download mods directly from a server that provides mods for you. These server are mostly hosted by communities (like STAF) to provide their member with the mods they need. But not only lets Arma3Sync you download these mod. It also provides you with a launcher to easily launch the game with a specific set of mods.

 

There are other Mod Manager out there e.g. Play withSix. What sets Arma3Sync appart is, that since the mods are hosted on a privat server the download speed is restricted to the host server. That means, since our Server provides at least 200Mbit/s we are pretty save when it comes to speed (one example: Michelsen downloads with around 80-90MB/s) Another advantage is that I can provide you with altered Mods. Sometimes Mods provide additional files that help with compatibility with other mods.

 

Please be aware that it is obligatory to download the mods through Arma3Sync since we use some alternated and also unique/self-created mods.

 

First you need to download and install the program. Follow that Link to download it. After it's on your PC install it like every other Program.

 

Now launch it. You will see a window like this:

 

 

Click on select and search for your arma3battleye.exe (usually in C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3battleye.exe) and click on open. The next thing you want to do is to tell the Program where new mods will be downloaded to. Click on "Addon Options".

 

 

Here you click the blue"+" button. Now direct wherever you want the mods to be downloaded to (make sure you have enough space. About 20GB should be available!).

 

Please make sure to use a different Folder than the Arma 3 Insatllation folder.

We often encountered that people have problems with Arma3Sync deleting files it was not suppoed to.

(Just copy the Folders "Base", "Extra" and "Recommended" in the new Mod Folder. Also make sure to change the default Mod path. The best way is to delete the "Arma 3" Folder Path completely from Arma3Sync)

 

After that we are going to configure the launcher. I give you a little suggestion how I set up my launcher:

 

 

  • On "Profile" you have to choose your in game name. (Or Default of nothing else is shown)
  • "File Patching" ensures that only PBOs are loaded - and NO unpacked data. (Is needed for ASR to work properly)
  • "Max Memory" tells the game how much Ram should be used for the game. Sadly the maximum is hard coded to 2047MB. If you have more than 2047MB of RAM be sure to use 2047 here.
  • "No Splash Screen" makes the game not show the splash screen on launch (The game launches faster).
  • "Default World Empty" loads no World on launch (The game launches faster). You will have no world in the Main menu and you will only see Water in the Background.
  • "No logs" = the game does not create an RPT-Log. This helps with performance.
  • I also use an additional Parameter "-maxvram=2047" because my graphic card has 2GB of VRAM.

 

Don't use "CPU Count" and "exThread" with an Intel CPU!

 

Okay, let's start with the really interesting part. Go on "Repositories" and click the blue "+". On "Public auto-config url" you post this URL:

 

ftp://136.243.1.219/STAFRepo/.a3s/autoconfig

 

 

Click on Import and shortly after that it should look like this:

 

 

Press okay and tick "Notify".

 

 

Whenever you start Arma3Sync now, it will look if there is an update for that repository and notify you if so.

 

To download the mods you Press the button that looks like a "piece of paper with a blue arrow". You will now be in the Repository.

If you press the "green tick marker" and the program will synchronize the mod folder. On your first try it will look like that:

 

 

Everything that is red is missing for you. Tick all the mods you want to download (the Needed mods have to be installed. Also make sure two have the Additional mods installed. All the Recommended mods are optional and do not need to me installed!)

To have the best Download speed I recommend to change the maximum number of connections. Open "Advanced Configuration" and change the maximum number of connections to what ever you want.

("10" Connections does not necessarily mean that its faster. It depends on your provider and Downloadspeed. "2" should be a safe number though. Contact Moony if you want to find out your best setting!)

 

If you have ticked everything you need click on the "Play"-Button on the left side. The mods will now be downloaded.

 

When it is finished it will tell you that it detected that Task Force Radio was downloaded. Therefore it asks you if you want to finish the installation with the "TFAR installer wizard" I highly recommended not to do so, since it seems to have trouble finding the userconfig files. In order to finish the TFAR installation just head to the last post in this thread!

 

You should have downloaded the mods and now want to launch your mods and Arma 3 via Arma3Sync.

 

Head over to the "Addons" Tab and click the "Refresh"-Button at first. The left sidebar should look similar to the one of the picture below. It can also contain three folders called "Additional, Needed and Recommended" or just one folder called "STAF - Security Tactics and Assault Force". This depends on your set up but does not really matters. These folder contain your mods.

 

 

You now right click on the right side and then choose "Add Group". You can call it what ever you like. I suggest creating four groups:

 

  • STAF|Altis and Tanoa -> Modset for our Altis mission
  • STAF|Reshmaan -> Modset for our Reshmaan mission
  • STAF|Chernarus and Takistan -> Modset for our Chernarus and Takistan missions
  • STAF|Al-Rayak -> Modset for our Al-Rayak mission
  • STAF|Training -> Modset for our Training Mission

 

Now you simply drag and drop the mods from the left side inside the Groups on the right. Here you find which mods you need for our missions (Here for the Training Mission)!

The recommended mods are totally optional and don't need but can be inserted in the groups as well!

 

If you have created the groups you now activate one by checking the little box in front of it.

Only select one group. Launching the game with more then one might slow down your game and also the server when you join it!

 

Now you can simply click start the game by hitting "Start Game" in the bottom right corner.

 

You are nearly finished with the mod installing. There is only two things left to do. Lets first take care of the correct Task Force Radio installation!

 

  1. Go to your Mod folder (where the downloaded mods are saved)
  2. Go to "Needed"
  3. Go to "@task_force_radio"
  4. Go to "teamspeak 3"
  5. Unzip the plugins.zip on your desktop
  6. Copy the content from the plugins folder on your desktop
  7. Go to your Teamspeak 3 Installation Folder
  8. Paste the copied files in the Teamspeak 3 Plugins Folder (Merge and replace if needed)
  9. Launch Teamspeak as administrator (has to been every time you launch Temaspeak)
  10. Go on Settings -> Plugins
  11. Check if "Task Force Arma 3 Radio" is ticked. (Reload if it is not in the list)
  12. If it is ticked your Task Force Radio is ready!

 

The very last thing missing are the so called userconfigs. Lucky for you I already organized them in an easy way you only need to do the following:

 

  1. Go to your Mod folder (where the downloaded mods are saved)
  2. Go to "Needed"
  3. Copy the "userconfig"-Folder
  4. Go to your Arma 3 Main Directory
  5. Past the "userconfig"-Folder into the Arma 3 Main Directory

 

Thats all...Now you should be good to go. The best way to know is, if you just try to join our server.

(Training Server Password: kalinka)

Please make sure to only load the mods needed for the mission running.

 

To support the multiplayer community in their effort to play as teams, like many ArmA clans and squads are trying to, it's possible to create a common information file - the "squad.xml" -, which is stored on a personal webspace or on an FTP server and loaded by the ArmA game server, if a member of this team is playing on it.

 

Beside detailed informations about the single player and its team, the feature also supports a unit logo, which will be displayed on vehicles, if such team is owning it and the characters right shoulder (on most of the uniforms).

 

This is how the Squad.xml looks ingame.

 

This is how the Squad.xml looks in a game lobby.

 

With your application we already received your Player ID and Player Name. Please be advised that every Player Name change has to be reported to an Admin, since the squad.xml works with that name. (Excessive name changing is not allowed in STAF)

 

To get this you simply need to launch Arma 3. In the main menu you go on configure and then profile. Choose the profile you are using. Copy the below link and paste it at "Squad URL":

http://armasquads.com/user/squads/xml/kZzDHv5E19pZQ4At65G6t7TOTHUH4RIs/squad.xml

 

Now you just need to put that link into your Arma 3 Player Profile

 

The visuals can change ingame, but it overall works the same!

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