Posts by IndeedPete

    Election Day


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    Event

    Type: COOP / ZEUS

    Date: Once I can use a Mouse & Keyboard again

    Time: 20:00

    Minimum Players: 4 (+ me)

    Briefing

    Date: 17th September 2023

    Time: 0530 Local Time

    Location: Sahrani

    Side: PMC

    Weather: Overcast


    Alright, welcome to our daily morning briefing. Today is day 1,783 of our long-term military assistance and training contract with the - still - Kingdom of Sahrani. You've all heard this a million times by now but we're required by our insurance to hold this every fucking day. As each of you who's paid some attention at least once might know, today's the day of days - the great election.


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    To give you the mandatory political context, as required by our insurer, after Queen Isabella took the reins, she set the country on a path away from the constitutional monarchy towards a presidential democracy with division of powers, a parliament, and all that shit. This transition now culminates in today's super election where president, parliament, and regional gouvernors are voted on for the first time ever in this shithole. The Queen runs for president on a platform of economic prosperity through international trade, diversification, and service-orientation as well as a large scale energy transition away from the current exploitation of Sahrani's sizeable oil and gas deposits towards renewables, mostly wind and power-to-gas projects. Incidentally, this seems to be the decisive issue in this election as her only real opponent pushes for the exact opposite. Prince Orlando Junior seeks to extent the exploitation of fossil fuels for an accelerated growth in the short term which gives him a solid base in the country's east, which was blessed by strong socialist policies until the reunion. Now if that name rings a bell, he's the Queen's nephew and as you remember from the 1,782 other morning briefings, his father Prince Orlando died under questionable circumstances during an attempted coup against the Queen in the 2000s. Orlando Junior's candidacy surprised many observers as - frankly - this incestious fuckwit is too dumb to pour piss out of a boot. Suspicions were raised that he is being pushed as a puppet candidate by outside powers trying to sway the vote away from the envisioned large scale economic transition. But nothing of substance ever came to light.


    Anyway, enough with the boring history lesson. All you need to know is that today, you will sit your asses down and don't do shit. The last thing the Queen wants is news images of foreign PMC rolling up to a polling station or something during the first free election in this country. In the unlikely event that you do have to leave camp, RACS are shuffling troops to all polling stations across the country for added security. Hence, there's a huge ass convoy heading south from FORTITUDE. Don't get in its way or-


    *PHONE RINGS*


    - hang on. Yeah, go for Peterinho, the Pete you need.

    ...

    Just doing the morning brief, we're ready.

    ...

    Okay, where was he last seen?

    ...

    Send me the details, we're moving out.


    Alright, forget most of what I said earlier. That was the Queen's office, they can't get a location on their Intelligence Chief Alex Pérez, codename MONGOOSE. Image coming through.


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    Apparently, he was personally investigating a lead tied to the election this morning. They want us to locate him and make sure he's all fine and dandy. Ideally, before the polling stations open in a couple hours. We've got two locations to start the search. Right, ground team, you check out this guy's private residence in Pesto, not far from here.


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    Air team, you're on location ECHELON, which seems to be some sort of listening post in the eastern mountains, only accessible by air.


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    Let's go, move out!


    Map

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    Assets

    Ground Team: 1x HMMWV Minigun, 1x HMMWV GL, 1x HMMWV Unarmed


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    Air Team: 1x Kasatka

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    Hint

    There is an investigation / intel system active on certain objects via hold action. For some reason, to investigate a car you have to be inside of it.


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    Slotlist

    Air team should have a pilot at minimum. Rest is up to you. Standard PMC arsenal.


    Modset

    Standard PMC modset.


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    The Useless Platoon

    - S.O.G. Prairie Fire DLC Required -


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    Event

    Type: COOP / ZEUS

    Date: 7th October 2023 (Probably, we'll see)

    Time: 20:00

    Minimum Players: 4 (+ me)

    Briefing

    Date: 21st August 1968

    Time: 0600 Local Time

    Location: Cam Lao Nam

    Side: BLUFOR / US Army

    Weather: Clear


    Preface

    This mission will start off a bit meemy but turns semi-serious at some point. Bear with me and immerse yourself in the absolute absurdity of the Vietnam war.


    Muster Speech


    - ATEEEEEEEENTION YOU MAGGOTS! GET IN FUCKING LINE, YOU ABSOLUTE IMBECILES! -


    Now. Does any of you retards know why you are here?! I'll give you cocksuckers a hint: it's called the USELESS FUCKING PLATOON! MY USELESS FUCKING PLATOON! Consisting of four squads, each one more useless than the other. There's Asswipe, Bimbo, Challenged, and lastly, you bunch of fags: Dingleberry.


    Each and every one of you pricks is here because they fucked up so bad in their units that their commanders couldn't stand bearing their sorry asses one more day. Let's read some examples I received from your most honerable COs, shall we:

    • Take Private Killerfish here who was drunk as a skunk and ran over his Platoon Sergeant before crashing into the armory.
    • Or Private Jeroen who was told to place mines IN FRONT of his fortified position but instead put them BEHIND it, almost killing his Lieutenant. YOU FUCKING MUPPET, IT'S TOWARDS THE ENEMY! GOD DAMMIT, JERUN!
    • And let's not forget Corporal Moony who ran some sort of weird underground sex dungeon in his tent, I don't even wanna know.
    • While we're on the subject, Private Liffy here thinks he's a girl. Absolutely fucking degenerate.
    • Right, let's continue... Weird German doing weeb shit, what in the hell even is that... Frenchie showing cowardice in the face of the enemy, as usual... - wait, the enemy WAS A FUCKING SPIDER?! God dammit, we'll never win this fucking war. I'm calling it now.
    • Right, radio operator Rico breaking Khe Sanh's entire network somehow. Stupid motherfucker.
    • Must have worked together with Private Thom, who thought it was funny pretending to be Westmoreland himself on the radio. Fucking bunch of children.
    • Oh, and there's Hansen pissed as a fart presenting himself for mustering in his undies. We've all been there, son.
    • But, by far, the worst offender in my book: Sergeant Toast. Because he's British. Yuck. Should have dumped all you royal asskissers along with that tea if you ask me.

    As you can see, every single one of you is as useless as the stains in my underwear. That's why you will get assigned jobs suited to your uniquely stupid qualifications. Jobs no sane human being would want. Speaking of which, today is your lucky day. The eggheads at the glorious Army Research Center came up with a new device that will make our worthless lives just so much better. This here is the new M69 Chemical Field Relievement Unit prototype. A brand new shitter which uses totally harmless chemicals to dissolve the very shit that's obviously occupying your stupids fucking heads instead of doing it the good old way by burning it with diesel. As your mothers should have done instead of sending you off to this shithole to die under my illustrious command.


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    Your first holy mission today will be to take out two of these beauties into the field to Asswipe squad so their don't have to crap in each other's canteens anymore. God dammit, I fucking hate my job. NOW GET OUT OF MY SIGHT!


    Slotlist

    Useless pricks, their leader, and a couple medics. No arsenal.


    Modset (Make sure to uncheck them exactly this way.)

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    Agents of Chaos


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    Event

    Type: COOP / ZEUS

    Date: TBD / When enough players are available in STAF summer

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing

    Date: 15th May 2034

    Time: 1300 Local Time

    Location: Altis

    Side: Undercover OPFOR / STAF

    Weather: Overcast


    Meeting Transcript

    Everyone here? Great, so let's begin. Close the door, will you? Thanks. Disclaimer first: anyone with a strong moral code may leave the room right now. This won't affect your employment.

    ...

    No one? Right, didn't think so. Okay, for the rest of you: you were never here, this meeting never happened, and during the entire spring you were stationed in southern Takistan, digging wells and building toilets.


    As you may have learned on the news, the situation on Altis seems to be calming down with the ceasefire in place and peace talks between the AAF and FIA set to continue by the end of this week. According to our client, who remains strictly anonymous, this cannot happen. Actions have to be taken in order to undermine the peace talks and further deteriorate the relationship between the AAF, FIA, and CIVPOP. Together, we have come up with a plan, divided into three phases, for a false flag operation set to prevent these talks from happening. You will go in undercover, acting as FIA fighters. This means civilian transport, clean passports as well as local guns and vics only - if possible, don't leave any casualties or other evidence pointing to us behind. Our client set us up with some local contacts supporting this operation. Can't share their identities here, they will reveal themselves to you.


    Starting around noon on the first day, you will insert by a commercial civilian transport plane to a smaller airfield in the north, near Abdera. The mobile police slash customs unit stationed there will be bribed in advance to look away and not process you, so the immigration records stay clean. Client's contact, a plane mechanic, is on site and will provide you with clean vehicles. You will then drive up to a safehouse in bumfuck nowhere near the shoreline. First slide please, there we go. Pretty, isn't it? I'll text you the coordiantes later, the client's main contact will be waiting for you there. He'll be your handler for the operation. You will find guns, comms, and medical supplies at the safehouse, which will function as your temporary base as well.


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    Starting around midnight, Phase I will commence in which you will abduct and execute a local blogger, critical of the FIA. Name's Gyrosiotis Watsefaksis and the next slide shows his image.


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    He lives in Abdera in a compound blocked off from the rest of the village, which is on this slide. Should be one of the houses in the lower right.


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    Turns out there were several attempts on his life already so he's hired some protection. Nothing you shouldn't be able to deal with though. It's paramount you don't kill him right away. Go in, take out the guards, grab him, and evacuate to the safehouse. The contact will have set up a camera to record the execution. The video will be shared later, at the right time, for maximum effect.


    In the morning of the next day, Phase II will start where you will covertly attack the market in Galati. Now this is a civilian target, which is why I asked about any moral reservations before. Plan is to use IEDs, maybe vehicle-born, in order to inflict maximum casualties on the CIVPOP in the region. You can also go Russian style and wait for first responders to arrive for a second attack, it's up to you. Maximising the horror is key here. We want those images to go around the world. Just make sure you don't stick around for too long. Law enforcement and AAF will be quick to respond and we don't want to get caught here. If in doubt, limit the damage in favour of not getting compromised. This isn't the FIA's typical modus operandi but the perspective of a new level of escalation in this conflict should wash away any doubts in the public debate. Oh, forgot to switch the slide. Uh, this should be the market here. It's within a pedestrian zone, accessible from three roads and a small park which is not in this image.


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    Now, Phase III, time to really piss off the AAF. Last task is to directly assault a remote AAF outpost in the afternoon, shown on this slide.


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    It was a bit diffcult for the contact to get close with the drone for a decent picture. But you see there's three AA platforms. This outpost was originally an AA site but since fighting guerillas doesn't really require sophisticated air defence, the outpost is not fully staffed. It's still fairly defendable so be careful. You'll meet the contact for some last minute preparations at the staging area north-west of the outpost. Then attack it, seize it, and make sure they call for backup. Draw any responding forces into a longer and hopefully bloodier fight with lots of casualties. Again, it is paramount that we maximise the damage here. Try to hold that position until the last possible moment, before the enemy overwhelms you. Then break contact and retreat north to the shoreline, where civilian boats will be waiting for your for extraction. The operation plan is summarised on this slide.


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    As for "enemy" activity, NATO almost fully retreated the island already and should not be a significant factor. FIA mostly went underground as per the agreement but watch out for vigilante units in the rural regions. With the recent ceasefire, the AAF stepped down their offensive operations but remains wary. You might encounter patrols out there and QRFs can be deployed as needed. In addition, law enforcement patrols the area, though they are so underpaid, bribing them should always be an option. That leaves CSAT, which is a bit of a wildcard. Truth is, we don't know how they will react or whether they even have a sizeable force on the island already. Should they show up, I strongly advise you to fuck off immediately. Any questions?


    Slotlist

    Covert PMC, their leader, and a couple medics. No arsenal.


    Modset

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    First Contact: Crashdown

    - Arma 3 Contact DLC NOT Required* -

    *It's good tho and you should play it. Mission events are happening in parallel.


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    Event

    Type: COOP / ZEUS

    Date: 1st April

    Time: 20:00

    Minimum Players: 6 (+ me)


    Wanted to get this out before we go on our six week road trip in mid-April. Lets see how many show up. If it's too short notice, I might be able to move it to the 15th but that's like the night before we leave, so, better this weekend.

    Briefing

    Date: 3rd July 2039

    Time: 2253 Local Time

    Location: Bystrica (Let's pretend this is eastern Livonia or so.)

    Side: BLUFOR / KSK

    Weather: Clear / Foggy


    Background

    The joint NATO / LDF (Livonian Defence Force) excercise "Electron" was aborted prematurely after a US-drone presumably malfunctioned and killed mulltiple LDF personnel in a tragic accident. All NATO staff tied to the excercise were ordered to leave the country as soon as possible. Members of a KSK recon element, callsign "Adler", were taking part in the excercise as well and were on their way to the central airport for extraction, travelling in two helicopters (Adler-1 and -2).


    Situation

    A bright light followed by a sudden loss of power has caused Adler-1 to emergency crashland in eastern Livonia. Adler-2's status is unknown but its fate is likely similar as it was following an identical flightpath only a couple kilometres behind. Adler-1 has multiple casualties and is currently consolidating at Crashsite Adler-1, which is likely somewhere north-east of the village of Pusta (see map). Electronics (GPS, NVGs, tablets, flashlights) ceased to function, short range radios however still work. Most of the unit's equipment was with Adler-2, leaving only limited resources to Adler-1.


    During Excercise Electron, just north of Pusta (and west of crashsite Adler-1) was NATO Comm Node Cricket, used to support communications, coordination, and monitoring. It is unclear whether it had been decommissioned already or if NATO personnel is still on site and could provide assistance. Futhermore, no intel is available on the status of other NATO assets, the LDF, or a potential OPFOR.


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    Mission

    The first priority is situational awareness. After sucessfully consolidating at Crashsite Adler-1, KSK survivors will complete the following immediate objectives:

    1. Establish a status on NATO
      1. Investigate Comm Node Cricket
      2. Locate Adler-2's crashsite
    2. Establish a status on the LDF
    3. Establish a status on a potential OPFOR
    4. Establish a status on CIVPOP

    Assuming NATO EUCOM can be contacted, further orders may be issued, ultimately leading to a successful extraction.


    Slotlist

    KSK survivors, their leader, and a couple medics. No arsenal.


    Modset

    It's a horror mission.

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    Operatie Smakelijk Kroketje

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    Event

    Type: COOP / ZEUS

    Date: 11th March

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing for normal People

    Date: 17th May 2007

    Time: 1400 Local Time

    Location: Takistan

    Side: BLUFOR / NL MARSOF

    Weather: Sunny


    More of a shooty mission.


    Briefing for Dutch "People"


    Slotlist

    Some military squad setup, you'll figure it out on the go.


    Modset
    Herr Mondkind, we need this mod in Extra ja: Steam Workshop::NLMARSOF V2.187


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    Stranger Contracts

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    Event

    Type: COOP / ZEUS

    Date: 24th September

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing

    Date: 9th November 2035

    Time: 1730 Local Time

    Location: Tanoa

    Side: OPFOR / STAF

    Weather: Weird


    We have just received an urgent contract on the Horizon Islands and need to get airborne right now. The client is CSAT's Highly Mobile Detachment Pacific (CSAT-HMDPAC). Below is the limited information they submitted.


    Situation

    Around 0530 local time, the PHENOMENON occured on Mont Tanoa, Tanoa, Horizon Islands. The PHENOMENON is characterised by [REDACTED]. [...] The PHENOMENON might irradiate biological, chemical, or nuclear agents, CBRN gear is strictly advised. CSAT-HMDPAC CBRN specialists landed on Pearl Industrial Port at 1400 local time to secure and investigate the PHENOMENON. The troops seized Pearl Industrial Port, Comms Alpha, Comms Bravo, and the Red Spring Surface Mine. A Black Zone (no access) was established 350m around the PHENOMENON. A Red Zone (limited access) was established 1,500m around Comms Alpha. Decontamination Checkpoints Alpha through Delta were established on all direct access roads. La Rochelle Aerodrome has been secured for the deployment of STAF PMC. Additional checkpoints are provided by the Tanoan Gendamerie after succesfull bribe of the local gouvernment. Civilians were evacuated from the Red Zone. Situation is unclear on possible enemy forces. Adversaries able to act and expected to be interested in the PHENOMENON are NATO and Syndikat.


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    Mission

    CSAT-HMDPAC possesses limited CBRN specialists. The Tanoan Gendarmerie is unable to provide sufficient security and possesses no CBRN specialists. Additional forces are required for security, surveillance and logistical support within the Red Zone. The Black Zone must not be entered. Direct interaction with the PHENOMENON is strictly prohibited. The creation of photos, videos, or audio recordings is strictly prohibited.


    Opportunity Targets

    Recent operations to further expand CSAT influence in the region have been compromised and criticised by local investigative journalist Mosese Waqa as well as his cameraman Michael Koroi. The appearance of the PHENOMENON and the subsequent CSAT deployment likely catches their interest. Hence, covert elimination of Mosese Waqa and Michael Koroi is authorised should they be identified within the Red Zone.


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    Assets

    Due to time constraints, we could only drop in two C-130Js worth of gear (non-DLC options available for plebs):

    • CBRN Equipment
    • XMS- / AK-15-based Rifles
    • M136 Launcher / Explosives / APERS Mine Dispenser
    • Darter Drones
    • Miscellaneous Gear
    • 1x Polaris DAGOR (XM312)
    • 2x Jeep Wrangler
    • 1x UGV Saif RCWS

    Slotlist

    Standard PMC setup.

    Modseta

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    Tankbuster

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    Event

    Type: COOP / ZEUS

    Date: 9th April

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing

    Date: 29th August 2033

    Time: 05:00 Local Time

    Location: Chernarus

    Side: BLUFOR/ NATO / KSK

    Weather: Clear


    Situation

    The ongoing aggression of the recent months by the Chernarussian Movement of the Red Star (ChDKZ, "Chedaki") seperatists has finally culminated in a direct advance onto Chernarussian Defence Force (CDF)-held southern Chernarus. Especially the capital Zelenogorsk is threatened by troops pushing south from the country's main airport. ChDKZ forces managed to acquire armoured assets, roughly enough to make up a battalion, though mostly ex-Soviet models. We expect them to deploy those forces within the next few hours to make a push for Zelenogorsk by going through Rogovo and Pogorevka. It is unclear whether ChDKZ also obtained air assets. CDF is preparing defences around the capital, some local commanders are also pushing for a counterattack on the ariport. But the decision has not been made yet.


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    Mission

    NATO agreed to establish a buffer zone between the ChDKZ and the CDF. The limited NATO presence in the region means our small force is concentrated on the most likely angle of attack around Rogovo. German and French auxiliary troops are tasked to cover the flanks to the west and the east. KSK operators deployed at FARP Mauldäschle near Sosnovka. From there, the operators are ordered to establish a perimeter on the western flank between Pustoshka and the northern country road, and repel enemy advances.


    Tactical Advice

    The forest line between Pustoshka and the northern country road provides cover as well as a good overview onto the key roads leading south as well as onto the villages of Lopatino and Vybor. In order to get into position safely, use the road going through Myshkino. Stay conceiled for as long as you can and exploit your high mobility to ambush enemy armour. Also use your recon capabilities (Drones, TI, Laser Designators) in conjunction with indirect fire (BLOS / artillery). Prepare multiple backup positions in order to quickly re-locate once you are discovered. Expect the enemy to attack in force and use artillery on your known locations. Also expect infantry to flank you through the western forest lands. Sabotage behind friendly lines is likely.

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    Assets

    Rooikat 120 UP

    • Tank Killer
    • Medium Armour
    • 3 Crew
    • 120mm Cannon HE / AT / Sabot / Guided Missiles
    • 2x MG
    • NV / TI
    • BLOS (Beyond Line of Sight) / Indirect Fire Capable -> Use Laser Designator to mark target, press "R" in gunner seat to lock-on.

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    Fennek

    • Scout Vehicle
    • Light Armour
    • 4 Crew
    • Laser Designator
    • NV / TI / Periscope

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    Prowler AT

    • High Mobility
    • No Armour
    • 5 Crew
    • Titan AT
    • MG

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    Titan AT Launchers

    • Portable
    • Can be dissassembled

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    AR-2 Darter

    • Short Range Recon Drone
    • Laser Designator
    • NV / TI

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    M270 MLRS

    • Rocket Artillery
    • Unguided HE
    • External Support

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    Slotlist

    Rooikat Tank Killer (TANKS DLC REQUIRED)

    • 3x Crew (2x minimum)
      • Driver: Reef
      • Gunner: Thom
      • Commander: Rico

    Mobile Infantry

    • 1x Team Leader (ACE Doctor)
      • Hansen
    • 1x Explosives Specialist (ACE Engineer)
      • Jeruuuun
    • 1x Drone Operator
      • Toast
    • 2x Paramedic (ACE Doctor)
      • Moomy
    • nx Riflemen (AT)
      • Archangel

    Modset

    KSK Mod will be provided in advance.

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    Loicence to Attack

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    Event

    Type: COOP / ZEUS

    Date: 20.11.2021

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 6 (+ me)

    Briefing

    Date: 20th September 1997 (Noineteen-Noinety-Seven)

    Time: 07:00 GMT

    Location: Chernarus

    Side: BLUFOR / British Army

    Weather: Fog / Light Overcast


    Oh bloimey, here we go again.


    What happened before

    [Arma 3] STAF Mission 30-01-2021 | A Roight Proper Patrol [Part 1/2] - YouTube

    [Arma 3] STAF Mission 30-01-2021 | A Roight Proper Patrol [Part 2/2] - YouTube


    Signal

    • Trenchcoat - Patrol
    • Shoelace - Command


    Roles

    Premade loadouts, marked slots are to be selected first!

    • Squad Leader (ACE Doctor, ACE Engineer, GL, GPS)
      • Le Ricault
    • Scout Marksman (Suppressor, Vector NV, Lightweight, GPS)
      • Sir-Toast-A-Lot
    • 2x Autoriflemen
      • Hon Hon Frommage
      • Jeruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuun
    • Radioman (Long Range Radio, GPS)
      • Herr Mondkind
    • Engineer (ACE Engineer, Explosives, Defusal Kit)
      • Thommy me Laddy
    • 2x Medic (ACE Doctor)
      • Liff Ey
    • 2x Rifleman AT (M136)
      • Kill A Fish
    • x-times Rifleman
      • Weeb Weeb


    Modset

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    Han' me the fackin' Bren Gun, me laddy.


    Also, only conditionally for this Saturday because we're sleeping out from Friday to Saturday and might not be home in time. But I'll let you know ASAP on Saturday.

    Taskforce Dry Sand

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    Event

    Type: COOP / ZEUS

    Date: 29th May 2021

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 6 (+ me)

    Briefing

    I originally wanted to put out part two of the Brit Shit first which is finished as well. But I had this in mind for a while and I can make it fit the new campaign. Just consider it a spin-off or parallel thing. In short, you'll be an AAF quick reaction type of unit set up with two Wildcat helicopters (no ground vehicles) plus a ground team. Wildcat 1 is more anti-infantry with miniguns and unguided rockets, and Wildcat 2 packs more punch against vehicles with its autocannon and guided missiles. Starting at FARP Dry Sand, you are tasked to air patrol the entirety of east Altis and will receive multiple smaller objects over time. The idea is that the two helos coordinate (like that's gonna happen), insert and exfil the ground team dynamically, provide overwatch and CAS, and do battlefield logistics like flying in supplies and extracting civilian casualties and shit. Now, for this to work, we need at least two pilots, the rest can go ground team. There are co-pilot / crew(wo)man positions which I'd like to fill at least one of as they have access to the Wildcat's thermal camera and thus can provide more sophisticated overwatch (though not shoot anything). I'll set up a first round and if it proves fun, me or other Zeuses can add more objectives in order to play the mission again differently.


    Date: June 2038 / maybe before the Events in Operation Occupation

    Time: 17:00 GMT

    Location: Altis

    Side: INDFOR / Altis Armed Forces

    Weather: Clear


    FARP Dry Sand

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    Wildcat 1

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    Wildcat 2

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    Slotlist (Important Roles marked in Bold)

    Helo Team

    • 2x Pilot
      • Moomy
      • Reuco
    • 2x Crewman
      • Toast
      • Jeruuun

    Ground Team (Take these Roles liberally)

    • Team Leader
      • Huan Son
    • Explosives / Mine Guy
      • Thom
    • MG
      • Grimbo
    • Marksman
    • Light AT
      • Arse Croissant
      • Fillerkish
    • Medics
      • Leafy
    • Grenadiers / Riflemen / Yadda Yadda
      • Frascalino, skomas

    Modset

    Current standard Set

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    Loicence to Patrol

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    Event

    Type: COOP / ZEUS

    Date: 30.01.2021

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 6 (+ me)

    Briefing

    Date: 18th September 1997 (Noineteen-Noinety-Seven)

    Time: 05:15 GMT

    Location: Chernarus

    Side: BLUFOR / British Army

    Weather: Fog / Light Overcast


    Situation

    The ongoing Balkan conflict is escalating further with reports of Serbian troops moving into southern Chernarus to support the local Chedaki insurgents in their inhumane ethnic cleansing campaign. Chernarussian Defence Forces (CDF) were overwhelmed by a Chedaki offensive and pulled back, behind the British-held NATO buffer zone, preparing a counter-attack. In the process, the CDF abandoned the villages of Pusta and Tulga. However, there is still an active CDF checkpoint "Babushka" at the Topolka Dam to prevent Chedaki troops from reaching the more densly populated coastal cities.


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    Mission

    A British infantry unit, callsign "Trenchcoat", is tasked to conduct a three days long range recon patrol through the recently abandoned area between Pusta and Tulga asserting the situation with regards to Chedaki and Serbian troop strength in the area. Unnecessary contact is to be avoived where possible. Tenchcoat is advised to maintain long range radio silence and avoid motorised transports as well as busy roads. However, an enemy artillery piece (opportunity target) is suspected to be in the AO. Should Trenchcoat uncover the opportunity target's location, the unit is allowed to break the RoE and destroy the target.


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    Execution (Tasks)

    1. Starting at Camp Teapot, conduct a three days long range recon patrol on foot


      1. Take transport to Point Cattywampus
      2. Patrol through Pusta
      3. Camp at Point Doohickey
      4. Patrol to Checkpoint Babushka
      5. Camp at Point Flabbergast
      6. Patrol to Point Flibbertigibbet
      7. Patrol to Point Gobbledygook
      8. Patrol through Tulga
      9. Camp at Point Hoosegow
      10. Patrol to Point Swashbuckler and regroup with friendly troops
    2. Opportunity target: locate and destroy the enemy artillery suspected in the AO
    3. Commander's intent: avoid contact
      1. Avoid using motorised transport
      2. Maintain long range radio silence unless for very important information


    Signal

    • Trenchcoat - Patrol
    • Shoelace - Command


    Roles

    Premade loadouts, marked slots are to be selected first!

    • Squad Leader (ACE Doctor, ACE Engineer, GL, GPS)
      • Reuco the Beuko
    • Scout Marksman (Suppressor, Vector NV, Lightweight, GPS)
      • Lucas
    • 2x Autoriflemen
      • Thom
      • Grim
    • Radioman (Long Range Radio, GPS)
      • Moony the Boony
    • Engineer (ACE Engineer, Explosives, Defusal Kit)
      • Jeroen the Beun
    • 2x Medic (ACE Doctor)
      • Leafy
    • 2x Rifleman AT (M136)
      • Papa Killerfish
      • Fitlhy German Weeb Boi
    • x-times Rifleman
      • Frascaline
      • Toast
      • Frenchboi
      • Daniel


    Modset

    Current standard set minus Pulau.

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