Posts by IndeedPete

    First Contact: Crashdown

    - Arma 3 Contact DLC NOT Required* -

    *It's good tho and you should play it. Mission events are happening in parallel.


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    Event

    Type: COOP / ZEUS

    Date: 1st April

    Time: 20:00

    Minimum Players: 6 (+ me)


    Wanted to get this out before we go on our six week road trip in mid-April. Lets see how many show up. If it's too short notice, I might be able to move it to the 15th but that's like the night before we leave, so, better this weekend.

    Briefing

    Date: 3rd July 2039

    Time: 2253 Local Time

    Location: Bystrica (Let's pretend this is eastern Livonia or so.)

    Side: BLUFOR / KSK

    Weather: Clear / Foggy


    Background

    The joint NATO / LDF (Livonian Defence Force) excercise "Electron" was aborted prematurely after a US-drone presumably malfunctioned and killed mulltiple LDF personnel in a tragic accident. All NATO staff tied to the excercise were ordered to leave the country as soon as possible. Members of a KSK recon element, callsign "Adler", were taking part in the excercise as well and were on their way to the central airport for extraction, travelling in two helicopters (Adler-1 and -2).


    Situation

    A bright light followed by a sudden loss of power has caused Adler-1 to emergency crashland in eastern Livonia. Adler-2's status is unknown but its fate is likely similar as it was following an identical flightpath only a couple kilometres behind. Adler-1 has multiple casualties and is currently consolidating at Crashsite Adler-1, which is likely somewhere north-east of the village of Pusta (see map). Electronics (GPS, NVGs, tablets, flashlights) ceased to function, short range radios however still work. Most of the unit's equipment was with Adler-2, leaving only limited resources to Adler-1.


    During Excercise Electron, just north of Pusta (and west of crashsite Adler-1) was NATO Comm Node Cricket, used to support communications, coordination, and monitoring. It is unclear whether it had been decommissioned already or if NATO personnel is still on site and could provide assistance. Futhermore, no intel is available on the status of other NATO assets, the LDF, or a potential OPFOR.


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    Mission

    The first priority is situational awareness. After sucessfully consolidating at Crashsite Adler-1, KSK survivors will complete the following immediate objectives:

    1. Establish a status on NATO
      1. Investigate Comm Node Cricket
      2. Locate Adler-2's crashsite
    2. Establish a status on the LDF
    3. Establish a status on a potential OPFOR
    4. Establish a status on CIVPOP

    Assuming NATO EUCOM can be contacted, further orders may be issued, ultimately leading to a successful extraction.


    Slotlist

    KSK survivors, their leader, and a couple medics. No arsenal.


    Modset

    It's a horror mission.

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    Operatie Smakelijk Kroketje

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    Event

    Type: COOP / ZEUS

    Date: 11th March

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing for normal People

    Date: 17th May 2007

    Time: 1400 Local Time

    Location: Takistan

    Side: BLUFOR / NL MARSOF

    Weather: Sunny


    More of a shooty mission.


    Briefing for Dutch "People"


    Slotlist

    Some military squad setup, you'll figure it out on the go.


    Modset
    Herr Mondkind, we need this mod in Extra ja: Steam Workshop::NLMARSOF V2.187


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    Stranger Contracts

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    Event

    Type: COOP / ZEUS

    Date: 24th September

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing

    Date: 9th November 2035

    Time: 1730 Local Time

    Location: Tanoa

    Side: OPFOR / STAF

    Weather: Weird


    We have just received an urgent contract on the Horizon Islands and need to get airborne right now. The client is CSAT's Highly Mobile Detachment Pacific (CSAT-HMDPAC). Below is the limited information they submitted.


    Situation

    Around 0530 local time, the PHENOMENON occured on Mont Tanoa, Tanoa, Horizon Islands. The PHENOMENON is characterised by [REDACTED]. [...] The PHENOMENON might irradiate biological, chemical, or nuclear agents, CBRN gear is strictly advised. CSAT-HMDPAC CBRN specialists landed on Pearl Industrial Port at 1400 local time to secure and investigate the PHENOMENON. The troops seized Pearl Industrial Port, Comms Alpha, Comms Bravo, and the Red Spring Surface Mine. A Black Zone (no access) was established 350m around the PHENOMENON. A Red Zone (limited access) was established 1,500m around Comms Alpha. Decontamination Checkpoints Alpha through Delta were established on all direct access roads. La Rochelle Aerodrome has been secured for the deployment of STAF PMC. Additional checkpoints are provided by the Tanoan Gendamerie after succesfull bribe of the local gouvernment. Civilians were evacuated from the Red Zone. Situation is unclear on possible enemy forces. Adversaries able to act and expected to be interested in the PHENOMENON are NATO and Syndikat.


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    Mission

    CSAT-HMDPAC possesses limited CBRN specialists. The Tanoan Gendarmerie is unable to provide sufficient security and possesses no CBRN specialists. Additional forces are required for security, surveillance and logistical support within the Red Zone. The Black Zone must not be entered. Direct interaction with the PHENOMENON is strictly prohibited. The creation of photos, videos, or audio recordings is strictly prohibited.


    Opportunity Targets

    Recent operations to further expand CSAT influence in the region have been compromised and criticised by local investigative journalist Mosese Waqa as well as his cameraman Michael Koroi. The appearance of the PHENOMENON and the subsequent CSAT deployment likely catches their interest. Hence, covert elimination of Mosese Waqa and Michael Koroi is authorised should they be identified within the Red Zone.


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    Assets

    Due to time constraints, we could only drop in two C-130Js worth of gear (non-DLC options available for plebs):

    • CBRN Equipment
    • XMS- / AK-15-based Rifles
    • M136 Launcher / Explosives / APERS Mine Dispenser
    • Darter Drones
    • Miscellaneous Gear
    • 1x Polaris DAGOR (XM312)
    • 2x Jeep Wrangler
    • 1x UGV Saif RCWS

    Slotlist

    Standard PMC setup.

    Modseta

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    Tankbuster

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    Event

    Type: COOP / ZEUS

    Date: 9th April

    Time: 20:00

    Minimum Players: 6 (+ me)

    Briefing

    Date: 29th August 2033

    Time: 05:00 Local Time

    Location: Chernarus

    Side: BLUFOR/ NATO / KSK

    Weather: Clear


    Situation

    The ongoing aggression of the recent months by the Chernarussian Movement of the Red Star (ChDKZ, "Chedaki") seperatists has finally culminated in a direct advance onto Chernarussian Defence Force (CDF)-held southern Chernarus. Especially the capital Zelenogorsk is threatened by troops pushing south from the country's main airport. ChDKZ forces managed to acquire armoured assets, roughly enough to make up a battalion, though mostly ex-Soviet models. We expect them to deploy those forces within the next few hours to make a push for Zelenogorsk by going through Rogovo and Pogorevka. It is unclear whether ChDKZ also obtained air assets. CDF is preparing defences around the capital, some local commanders are also pushing for a counterattack on the ariport. But the decision has not been made yet.


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    Mission

    NATO agreed to establish a buffer zone between the ChDKZ and the CDF. The limited NATO presence in the region means our small force is concentrated on the most likely angle of attack around Rogovo. German and French auxiliary troops are tasked to cover the flanks to the west and the east. KSK operators deployed at FARP Mauldäschle near Sosnovka. From there, the operators are ordered to establish a perimeter on the western flank between Pustoshka and the northern country road, and repel enemy advances.


    Tactical Advice

    The forest line between Pustoshka and the northern country road provides cover as well as a good overview onto the key roads leading south as well as onto the villages of Lopatino and Vybor. In order to get into position safely, use the road going through Myshkino. Stay conceiled for as long as you can and exploit your high mobility to ambush enemy armour. Also use your recon capabilities (Drones, TI, Laser Designators) in conjunction with indirect fire (BLOS / artillery). Prepare multiple backup positions in order to quickly re-locate once you are discovered. Expect the enemy to attack in force and use artillery on your known locations. Also expect infantry to flank you through the western forest lands. Sabotage behind friendly lines is likely.

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    Assets

    Rooikat 120 UP

    • Tank Killer
    • Medium Armour
    • 3 Crew
    • 120mm Cannon HE / AT / Sabot / Guided Missiles
    • 2x MG
    • NV / TI
    • BLOS (Beyond Line of Sight) / Indirect Fire Capable -> Use Laser Designator to mark target, press "R" in gunner seat to lock-on.

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    Fennek

    • Scout Vehicle
    • Light Armour
    • 4 Crew
    • Laser Designator
    • NV / TI / Periscope

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    Prowler AT

    • High Mobility
    • No Armour
    • 5 Crew
    • Titan AT
    • MG

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    Titan AT Launchers

    • Portable
    • Can be dissassembled

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    AR-2 Darter

    • Short Range Recon Drone
    • Laser Designator
    • NV / TI

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    M270 MLRS

    • Rocket Artillery
    • Unguided HE
    • External Support

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    Slotlist

    Rooikat Tank Killer (TANKS DLC REQUIRED)

    • 3x Crew (2x minimum)
      • Driver: Reef
      • Gunner: Thom
      • Commander: Rico

    Mobile Infantry

    • 1x Team Leader (ACE Doctor)
      • Hansen
    • 1x Explosives Specialist (ACE Engineer)
      • Jeruuuun
    • 1x Drone Operator
      • Toast
    • 2x Paramedic (ACE Doctor)
      • Moomy
    • nx Riflemen (AT)
      • Archangel

    Modset

    KSK Mod will be provided in advance.

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    Loicence to Attack

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    Event

    Type: COOP / ZEUS

    Date: 20.11.2021

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 6 (+ me)

    Briefing

    Date: 20th September 1997 (Noineteen-Noinety-Seven)

    Time: 07:00 GMT

    Location: Chernarus

    Side: BLUFOR / British Army

    Weather: Fog / Light Overcast


    Oh bloimey, here we go again.


    What happened before

    [Arma 3] STAF Mission 30-01-2021 | A Roight Proper Patrol [Part 1/2] - YouTube

    [Arma 3] STAF Mission 30-01-2021 | A Roight Proper Patrol [Part 2/2] - YouTube


    Signal

    • Trenchcoat - Patrol
    • Shoelace - Command


    Roles

    Premade loadouts, marked slots are to be selected first!

    • Squad Leader (ACE Doctor, ACE Engineer, GL, GPS)
      • Le Ricault
    • Scout Marksman (Suppressor, Vector NV, Lightweight, GPS)
      • Sir-Toast-A-Lot
    • 2x Autoriflemen
      • Hon Hon Frommage
      • Jeruuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuun
    • Radioman (Long Range Radio, GPS)
      • Herr Mondkind
    • Engineer (ACE Engineer, Explosives, Defusal Kit)
      • Thommy me Laddy
    • 2x Medic (ACE Doctor)
      • Liff Ey
    • 2x Rifleman AT (M136)
      • Kill A Fish
    • x-times Rifleman
      • Weeb Weeb


    Modset

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    Han' me the fackin' Bren Gun, me laddy.


    Also, only conditionally for this Saturday because we're sleeping out from Friday to Saturday and might not be home in time. But I'll let you know ASAP on Saturday.

    Taskforce Dry Sand

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    Event

    Type: COOP / ZEUS

    Date: 29th May 2021

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 6 (+ me)

    Briefing

    I originally wanted to put out part two of the Brit Shit first which is finished as well. But I had this in mind for a while and I can make it fit the new campaign. Just consider it a spin-off or parallel thing. In short, you'll be an AAF quick reaction type of unit set up with two Wildcat helicopters (no ground vehicles) plus a ground team. Wildcat 1 is more anti-infantry with miniguns and unguided rockets, and Wildcat 2 packs more punch against vehicles with its autocannon and guided missiles. Starting at FARP Dry Sand, you are tasked to air patrol the entirety of east Altis and will receive multiple smaller objects over time. The idea is that the two helos coordinate (like that's gonna happen), insert and exfil the ground team dynamically, provide overwatch and CAS, and do battlefield logistics like flying in supplies and extracting civilian casualties and shit. Now, for this to work, we need at least two pilots, the rest can go ground team. There are co-pilot / crew(wo)man positions which I'd like to fill at least one of as they have access to the Wildcat's thermal camera and thus can provide more sophisticated overwatch (though not shoot anything). I'll set up a first round and if it proves fun, me or other Zeuses can add more objectives in order to play the mission again differently.


    Date: June 2038 / maybe before the Events in Operation Occupation

    Time: 17:00 GMT

    Location: Altis

    Side: INDFOR / Altis Armed Forces

    Weather: Clear


    FARP Dry Sand

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    Wildcat 1

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    Wildcat 2

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    Slotlist (Important Roles marked in Bold)

    Helo Team

    • 2x Pilot
      • Moomy
      • Reuco
    • 2x Crewman
      • Toast
      • Jeruuun

    Ground Team (Take these Roles liberally)

    • Team Leader
      • Huan Son
    • Explosives / Mine Guy
      • Thom
    • MG
      • Grimbo
    • Marksman
    • Light AT
      • Arse Croissant
      • Fillerkish
    • Medics
      • Leafy
    • Grenadiers / Riflemen / Yadda Yadda
      • Frascalino, skomas

    Modset

    Current standard Set

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    Loicence to Patrol

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    Event

    Type: COOP / ZEUS

    Date: 30.01.2021

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 6 (+ me)

    Briefing

    Date: 18th September 1997 (Noineteen-Noinety-Seven)

    Time: 05:15 GMT

    Location: Chernarus

    Side: BLUFOR / British Army

    Weather: Fog / Light Overcast


    Situation

    The ongoing Balkan conflict is escalating further with reports of Serbian troops moving into southern Chernarus to support the local Chedaki insurgents in their inhumane ethnic cleansing campaign. Chernarussian Defence Forces (CDF) were overwhelmed by a Chedaki offensive and pulled back, behind the British-held NATO buffer zone, preparing a counter-attack. In the process, the CDF abandoned the villages of Pusta and Tulga. However, there is still an active CDF checkpoint "Babushka" at the Topolka Dam to prevent Chedaki troops from reaching the more densly populated coastal cities.


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    Mission

    A British infantry unit, callsign "Trenchcoat", is tasked to conduct a three days long range recon patrol through the recently abandoned area between Pusta and Tulga asserting the situation with regards to Chedaki and Serbian troop strength in the area. Unnecessary contact is to be avoived where possible. Tenchcoat is advised to maintain long range radio silence and avoid motorised transports as well as busy roads. However, an enemy artillery piece (opportunity target) is suspected to be in the AO. Should Trenchcoat uncover the opportunity target's location, the unit is allowed to break the RoE and destroy the target.


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    Execution (Tasks)

    1. Starting at Camp Teapot, conduct a three days long range recon patrol on foot


      1. Take transport to Point Cattywampus
      2. Patrol through Pusta
      3. Camp at Point Doohickey
      4. Patrol to Checkpoint Babushka
      5. Camp at Point Flabbergast
      6. Patrol to Point Flibbertigibbet
      7. Patrol to Point Gobbledygook
      8. Patrol through Tulga
      9. Camp at Point Hoosegow
      10. Patrol to Point Swashbuckler and regroup with friendly troops
    2. Opportunity target: locate and destroy the enemy artillery suspected in the AO
    3. Commander's intent: avoid contact
      1. Avoid using motorised transport
      2. Maintain long range radio silence unless for very important information


    Signal

    • Trenchcoat - Patrol
    • Shoelace - Command


    Roles

    Premade loadouts, marked slots are to be selected first!

    • Squad Leader (ACE Doctor, ACE Engineer, GL, GPS)
      • Reuco the Beuko
    • Scout Marksman (Suppressor, Vector NV, Lightweight, GPS)
      • Lucas
    • 2x Autoriflemen
      • Thom
      • Grim
    • Radioman (Long Range Radio, GPS)
      • Moony the Boony
    • Engineer (ACE Engineer, Explosives, Defusal Kit)
      • Jeroen the Beun
    • 2x Medic (ACE Doctor)
      • Leafy
    • 2x Rifleman AT (M136)
      • Papa Killerfish
      • Fitlhy German Weeb Boi
    • x-times Rifleman
      • Frascaline
      • Toast
      • Frenchboi
      • Daniel


    Modset

    Current standard set minus Pulau.

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    A Happy Mission

    Horror Repo Required


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    Event

    Type: COOP / ZEUS

    Date: 31.10.2020

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 4 (+ me)

    Briefing

    Date: 31st October 2035

    Time: 16:00 UTC+4:30

    Location: REDACTED

    Side: BLUFOR / PMC

    Weather: Shit


    Briefing

    US-REDACTED are running blacksites all over REDACTED, shifting high-value prisoners between them on a regular basis to prevent the enemy from rescue attemps. Today, Prisoner 67, identity REDACTED, is scheduled for transportation from REDACTED to Blacksite 67 at REDACTED. Skies are not clear for air transport, thus Prisoner 67 has to be moved on the ground through mountain pass REDACTED.
    We've been hired for the heavy lifting. Pick up Prisoner 67 at REDACTED, transport him to to Blacksite 67 at REDACTED and hand him back over to US-REDACTED. Exfil by ground transport after. Should be easy enough.


    Reward

    The HK121 / Navid 9.3mm medium machine gun because Pete needs a bigger caliber that can do a proper rip & tear.


    Roles
    Regular PMC arsenal.

    • Squad Leader (ACE Doctor)
    • 2x Medic (ACE Doctor)
    • PMCs

    Modset

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    Operation Gulaschkanone

    Global Mobilisation DLC Required

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    Event

    Type: COOP / ZEUS

    Date: TBA (depends on player base)

    Time: 20:00 UTC+2 / MEST

    Minimum Players: 4 (+ me)

    Briefing

    Date: 19th November 1988

    Time: 06:00 UTC+1 / MET

    Location: Weferlingen (Winter)

    Side: BLUFOR / West Germany Recon

    Weather: Fog / Light Snow


    Situation

    Undercover agent, code name 'Seemöwe', contacted us concerning secret schematics of the Soviet Union's brand new main battle tank designated as 'Objekt 188'. He managed to get a hold of the schematics and smuggled them into the border region between the BRep and the GDR. Seemöwe is currently on the eastern side of the border an cannot cross it at this moment in time to not jeopardise his cover.


    Mission

    A covert team of BRep special forces, callsign 'Schmetterling', is tasked to cross the border, make contact with Seemöwe, receive the schematics of Objekt 188, and return to the BRep undetected. Seemöwe must not be extracted. Lethal force is authorised but detection is to be avoided. GDR Border Guards at two crossings (Alpha and Bravo) have been bribed successfully using an assortment of bananas, blue jeans, VCRs, and David Hasselhoff vinyls.


    Execution

    1. Starting at Außenposten 17, Schmetterling will join the motorised patrol. The patrol will drop off Schmetterling at Crossing Alpha and then continue on its original route.
    2. Schmetterling will cross the border at Crossing Alpha
    3. Schmetterling will meet Seemöwe north-east of Walbeck and receive the schematics of Objekt 188
    4. Schmetterling will move south using the cover of the forest
    5. Schmetterling will exfil through Crossing Bravo.


    Signal

    • Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz Siebzehn - Command
    • Schmetterling - Recon Team
    • Blitz - Attack Helicopter Squadron
    • Donner - Armoured Platoon stationed in the forest around Außenposten 17

    Map

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    Roles

    • Squad Leader (ACE Doctor)
    • Medic (ACE Doctor)
    • 6x Soldier


    Modset

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